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Talislanta


 

 

1st February 06....................................................10 Players

There were two tables of 5 tonight. It was good to have Steve Paget with us after over a year away. It took a little while to get started with everyone wanting to play Amun Re and a lack of keenness for any of the proposed games for the second table. I was pushing forward Maharaja. This is a game I seem a lot keener on than anyone else. My tastes in games are almost an exact match for what we play on a Wednesday night. The 21 games that received the most table time at the club, neatly match my personal favourite games. The one oddity though is Maharaja which I would put up there with Taj Mahal, Amun Re and Puerto Rico but the club consensus is that it is not so good. I am sure there are games other members can not understand why we don’t see what they see in them. El Grande has never caught on at the club even though Mike is a great fan, only Dave Cooper wants to play Age of Steam and Steve Hilton has yet to change any of us into wargamers.

 

Mike adjusts his dial for the umpteenth time while the rest of us chat :-)

 

Maharaja – 110 min

 

 

Score

Trophy Points

Gordon  black

7

550

Steve P  blue

5 (+13)

275

Mike  green

5 (+11)

138

Matt  red

5 (+10)

69

Julian  yellow

5 (+8)

0

 

Bullying 4 other people into playing your game and then soundly thrashing them at it is not the way to make friends. Well afterwards Steve was actually genuinely keen to play again and Matt and Julian were more indifferent towards Maharaja than hostile towards it. Mike seemed to be uncomfortable with the games chaos from the off. I felt in control. I even had time to metaphorically stop, turn round and ponder where the rest of the contenders had got to before trotting over the finishing line.

 

We were all quiet close up to about the 5th turn. Only Matt did not have a central palace in at least one city and we all had reasonable road systems. I hit my stride in the second half of the game with the cities getting visited in an order that was good for me.

 

Matt, amid much gnashing, messed up his turn late in the game, selecting to change character cards twice rather than once plus a palace build. This cost him second place I suspect. Steve made an admirable job of monopolising one of the cities and manipulating the track so it scored twice in quick order.

Julian’s comments:

I think that my dislike of Maharaja comes from the problems of the city scoring order. I spent 3 of actions trying to get the silver city scored a second time without success, if I had spent all three of those actions on the 'take 2 gold' action (which is considered a weak action), I would have finished 2nd, not 5th. If such an action sink, becomes a large gamble then it doesn't fit well with the rest of the game's mechanics comfortably and can cause a feeling of a game that isn't quite right.

 

I would happily have another go at this soon if only to see if my lessons learnt turn my fortunes for the better.

 

Speaketh the Maharaja Game Guru:

Trying to guide the Maharaja to visit a city that only you benefit from is going to be a harder mission than guiding the king to a city you share the top presence in. Also jumping in on a city that someone else is manipulating the king towards could be a good idea. It is wise to be aware of the approaching game end, the last couple of cities to get scored will be well fought over and it is easy to completely miss getting your cities visited in the end game scramble. I am more inclined to giving the influence track a nudge once every two or three turns, throughout the game, as a single action to tease my chosen cities to the fore than sinking multiple actions into a possibly futile mission late in the game.

 

Steve H chips in:

Just so you know, I like Maharaja, again because it’s a bit chaotic and you need to adapt to circumstances. I particularly like the swapping roles actions and the track adjustment action, just for the look on people’s faces (and to attempt to win obviously). I would have happily played it but I was hosting Amun-Re.

 

Mike’s comments:

Kramer's one of my favourite designers, but there's just too much chaos going on here for my liking in a 2+ hours game.  If Dave D is uneasy about the far more limited chaos that the Castillo gives in Kramer's awesome El Grande I can understand why he shied away from this on Wednesday!  Why not remove the ability to change Governor order from the action wheel and make it a player role power - that would have steadied things a little.  As in games like Candidate and Taj Mahal, you must ease off in odd turns to prepare for fights you know are going to come later, but unlike those games the fight may never happen, as Julian found out.

 

Dave D’s comments:

Just to clarify, the reason I shied away from this game is not so much the unpredictable order of city scoring, although that is a consequence of that reason, which is that here we have a (very) limited action game with the added factor that those actions are decided in advance without knowledge of the other players actions, to compound this is the fact that, unless you are first in the order, you cannot guarantee when you will act. This leads to Chaos, but it won't be fixed by Mike's suggestion, which would only affect one aspect and I suspect would not find favour with those who like the game as is.

 

In my view if a game isn't broken don't fix it and if it is (unless all that is needed is a VERY minor tweak) then chuck it away (or at least let some one else play it). In the case of games broken is subjective anyway and fixing something for one person would probably break it for someone else.

 

Regarding games to play, I wouldn't object to Railroad Tycoon, although I'm thinking that 6 players might be 1 too many or Vinci with 4+. I'd also like to give Age of Steam another try, partly to compare with Railroad Tycoon, having played that a bit recently and also to show that Dave C is not the only one who wants to play. Also Union Pacific and finally a bit of Gardening would not be an unpleasant way to spend part of the evening.

Amun Re –  100 min

 

 

Score

Trophy Points

Dave D

44

500

Richard B

35

250

Luke

29

125

Steve H

28

63

Duncan

24

0

 

I understand the sacrifices were kept low in the second epoch which I am guessing did not suit Steve or Duncan.

 

Guillotine – 20 min

 

 

Score

Trophy Points

Duncan

23

100

Steve H

=14

38

Richard B

=14

38

Dave D

=13

6

Luke

=13

6

 

Way to go Duncan.

 

I looks like I will not be about next Wednesday. Hope to see you all in two weeks.

 

8th February 06....................................................7 Players
Dave Dudley’s report:

Just the 7 of us this week, down a little on recently, so we split 4 & 3.

Steve H says:

Dave – good report but a bit light in the Alhambra section. Who, for example, had the nicest begonias?

 

Bit of transcendentalism going on on Dave’s table I think. First we have the desire to be at one with nature and the environment and flowerbeds, followed by the development of filthy industry. Which one is more advantageous to human nature? Discuss…

 

Sorry it’s been a long day.

 

Dave:

But the factories in Industrial Waste last night were in fact probably as green as the gardens; I’ve never seen anything like it you could grow begonias in the land fill at the end of the game.

 

Tycoon - 85 minutes  bgg

 

 

Score

Trophy Points

Dave C

138

340

Steve H

136

170

Mike

128

85

Richard B

51

0

 

Dave has been waiting to play this for some time. My personal memories of the game are not favourable, but tonight participants seemed to enjoy and the game was close, with the exception of Richard, who I would guess had never played before and may be needs another play if he wants one.

 

New England - 70 minutes

 

 

Score

Trophy Points

Richard B

31

280

Steve H

+30

140

Mike

30

70

Dave C

29

0

 

Another game that has just never done it for me. Moral -  if you want to noble the leader don’t take Mike’s advice as to who that is, I hung around at the end to wait for the scores and he predicted before the count up that Dave had won, although as the scores show this was incredibly close, and maybe a bit difficult to call.

 

Alhambra - 60 minutes

  

 

Score

Trophy Points

Dave D

141

180

Matt

127

90

Luke

112

0

 

This is one I do like, unlike Steve. Luke was in the lead after the first scoring with the longest wall, but on following rounds Matt and I were able to connect up our wall sections and move ahead in various colours to overhaul him.

 

Industrial Waste - 60 minutes

  

 

Score

Trophy Points

Luke

71

180

Dave D

69

90

Matt

66

0

 

I believe this was Luke’s first club win (congratulations to him). The game played close and, I think, longer than normal with everyone reaching 19 or 20 on the growth track and the end on 2 out of 3 of the innovation tracks. The result of this was that the main difference between players was cash on hand at the end of the game.

 

15th February 06....................................................13 Players

We started off with 15 tonight but Dave Cooper was called away at the start of the evening to report to the hospital regarding an ear operation and he took Ben with him. The rest of us split into 2 tables of 4 and one of 5. Luke’s wife Anna joined us for the first time.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Caylus - 135 minutes

 

 

Score

Trophy Points

Dave D

77

540

Anna

64

270

Matt

58

135

Luke

44

0

 

At the end of the game there was a bit of confusion about when different rows on the favours chart can be used. This seems to be a common rules query looking at the various threads on boardgamegeek. The rule is best summed up in the FAQ document on the publisher’s web site.

 

Matt went exclusively for the building favours. Luke finished with a bunch of gold and Anna used her favours to gain victory points. I understand there were a couple of muddle ups in the game which affected the scores. I hope the confusion can be put down to learning the rules and that overall the game was appreciated.

 

Puerto Rico - 100 minutes

 

 

Score

Trophy Points

Gordon

+51

500

Richard

51

250

Mike

43

125

Chris

36

63

Steve G

32

0

 

We had all played PR many times which set the stage for a hard fought battle. This was a long game with no quick draining of the colonists or filling up on buildings. We all went off in different directions doing our own thing. I am abysmal at judging who is doing well in a PR game. I would have said we were all neck and neck throughout and I would not have been surprised if anyone of us had won. I still can’t see how the results were so spaced out. How did you only have 32 points Steve with 2 large buildings?

 

Steve G finished with 2 large buildings. He was the first into Coffee. He pulled off a couple of neat moves to get big payouts via the trading house.

 

Chris started in a confident manor with the Hacienda, Hospice and Construction Hut as his early builds. He acquired 4 Quarries which is quiet an achievement considering this was a 5 player game. On a couple of key rounds Chris was hurt by other players’ selections. I know I produced one turn when Chris had not counted on it and later in the game I brought the last of the Coffee roasters before he had a chance to get it. Chris did finish up with the big building which awards points for colonists which overall complemented the way he had been playing.

 

Mike got his factory and a diversity of goods. He built the City Hall which brought him a healthy bonus at the end of the game.

 

Richard was the only player not to finish with a large building. He did have a combination of a Factory, Harbour and Warf so not surprisingly his vp’s were well up on the rest of us.

 

Gordon. I became very single minded from early in the game. I just wanted one of each of the production buildings and the Guild Hall and then I wanted the game over before the big shippers (Richard) could run away with the lead. It went to plan with my shipping points helped by the Harbour. I get less satisfaction from winning a game with a simple strategy conducted in a single minded manor than I do from cleverly balancing the elements of a game to gain a victory. Still it was a win at PR played with a table of sharks. I certainly get satisfaction from that.

 

China - 45 minutes

  

 

Score

Trophy Points

Mike

32

220

Gordon

++29

112

Chris

+29

56

Richard

29

28

Steve G

27

0

 

Three of us drew with the tie breaker the number of pieces left un-played. Mike scored well from advisors. Chris and Richard scored reasonable from advisors and cloisters. Steve had a major 8 (or 9?) point road and I placed only one advisor gaining all my points from cloisters.

 

Lord of the Rings with Friends & Foes - 115 minutes  bgg

  

 

Score

Trophy Points

Charlotte

Won

230

James

Won

230

Daniel

Won

230

Steve H

Won

230

 

There are two ways to win this game when using the Friends & Foes expansion. You can either throw the ring into the volcano or you can kill all the foes. I understand that all the foes were beaten but they carried on to Mount Doom anyway. Unfortunately all the hobbits died on route which makes for a rather hollow victory. Points were awarded as if this was a 2 player game with all the players as player one and “The Game” as the second player.

 

22nd February 06.....................................................7 Players

I have made some updates to the web site recently. We now have an average weekly attendance at the bottom of each of the monthly pages. There is also an introduction page where you first enter the site and there is a section for convention reports where you can find Dave Cooper’s and Mike’s Midcon write-ups. It would be nice if you would take the time to read these. I don’t believe either of the reports was ever generally circulated and they really are worth a read. www.halesowenboardgamers.org.uk

 

Antike - 105 minutes

 

 

Score

Trophy Points

Richard Yellow

9

420

Gordon Green

7

210

Steve P Blue

6

105

Steve H Red

4

0

 

Steve P and I had played this game last week with Keith and were well up for playing again. I had spent much of the intervening time pondering on the game. Richard was the most experienced at the table with 2 other games under his belt. Steve H had not played before.

 

Steve H went for Iron production and a mixture of armies and boats. He was badly hurt when I lunged in and took out one of his temples. His retaliatory action split my kingdom in two. Steve took none of the development cards.

 

Steve P was largely left alone with only modest skirmishes near the end of the game with Steve H. Steve took 3 of the development cards. His play was channelled along defensive lines because the city defence developments were the only cards begging at the time when he was ready to spend gold on Knowledge.

 

Gordon. I started in the centre. My early choice of activities went, Marble, Temple, Marble, Temple, Gold, Marble, Knowledge and Temple, I think. Anyway I was left with 3 temples huddled together in the centre of the board. I then drifted off towards the South West corner which unfortunately was where Richard was heading. Meanwhile Mr Hilton was massing his forces to the east. I pre-empted Steve’s inevitable attack by lunging in and taking out one of his temples which happened to be on an Iron producing region. Later in the game I took out a second of Steve’s temples. I took 2 of the development cards.

 

Richard took early gold and was first into knowledge taking the market. Later in the game Richard took both of the sailing developments. He took out one of my temples with a big sea assault. I think it is worth noting that Richard did not go for a second and third temple until near the end of the game. Hats off to Richard who managed his moves in an optimal way, he was not tempted by the land I left open to him in the north which might have seen him in conflict with Steve Paget.


I suspect that with experience we will get good at predicting the way a game will go. Certainly during this playing, from mid game on, we should have been able to see the strength of Richard’s position and I being the only person able to reach him should have reasoned with Steve Hilton that we should agree a no go zone down the centre of the board. This would have been of benefit to both of us and importantly it would have freed me up to rein back Richard.

Richard Drewsbury comments (It's currently his favourite game):

I'm beginning to see a pattern emerge on this, the Eastern board. It's that if left alone, the Greek player will win. Or at least do very well. I think it's because the players to his east and south-east tend to look to conquering land provinces, whereas the Greek can get pretty much everywhere he wants by boat - so he ends up with a healthy-sized fleet, which the players from the east will not be able to match. In your game, neither blue nor red could realistically mount a military challenge to the Greek's naval dominance. And this large navy can also net the Greek one, or possibly even two, extra Navigator VPs. There also seems to be some in-built psychological factor at work - that given the free choice, players tend to build more legions than fleets - hence nations like Africa (Gordon's greens) tend to spread eastwards before they try to sail northwards.

By "left alone" I don't just mean militarily, though. If Greece is aiming for Scholars, others need to get them first; if it's temple-building, threaten his temples or just build faster.

Or maybe I'm just theorizing wildly after having lost to Greece in a five-player game this week. My own fault - he was to my right, we were both going for scholars, and I should have realised sooner that he was going to get more of them than me thanks to seating order. So I should have played a different approach.

 

Toby' comment:

This is the best game I’ve played in years; the Rondel concept has something for everyone. The map with the full Mediterranean is better – otherwise the seaways are disjointed and naval battles less effective. I also think it is best to build the temples “in attack” rather than defence – if they’re on your front line you get more armies up where you need them.

 

Richard Drewsbury:

I'm firmly of the opinion that Antike was the best game of 2005. I really, really like Railroad Tycoon, but it has its flaws. Antike appears to be almost flawless - it's well-balanced, has many options and paths to victory, covers a great theme, it's simple, etc etc. If it has a flaw it's that player interaction could be higher. Possibly.

It's a shame (IMO) that Caylus gets all the enthusiasm and attention, and Antike is much less well-known.

Industrial Waste – 50 minutes

  

 

Score

Trophy Points

Luke

+46

150

Dave D

46

75

Mike

40

0

 

San Juan – 40 minutes

  

 

Score

Trophy Points

Dave D

42

120

Mike

34

60

Luke

33

0

 

Money – 40 minutes bgg

  

 

Score

Trophy Points

Mike

1810

120

Luke

=1770

30

Dave D

=1770

30

 

Dave’s wins this month where in Amun Re, Alhambra, Caylus and tonight’s game of San Juan.

 

February 06

Trophy Points

Dave D

1,541

Gordon

1,372

Richard B

1,266

Mike

818

Steve H

641

Luke

491

Steve P

380

Dave C

340

Matt

294

Anna

270

Charlotte

230

James

230

Daniel

230

Chris

119

Duncan

100

Steve G

0

Julian

0

 

Average attendance this month 9.25

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