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2nd June 05.....................................................10 Players We had a few regulars missing tonight but we still managed a turnout of 10. The 3 children brightened up the atmosphere. The last couple of times the boys have been with us they have got a bit raucous but this time thanks to Dave’s supervision they were kept in check and I hope we would all agree that it was a pleasure to have them around.
There were a lot of approximately hour long lighter games played tonight. I am usually a fan of the heavier games for a Wednesday night but the games selected fit the prevailing mood well and I for one had a great time.
I am introducing a revision to the Trophy point system. I have been contemplating a change for a while. The old system awarding poor results too generously, just turning up saw you with a large number of points. This would be fine if everyone turned up for every session but that is not how it goes. If you did not turn up every week you were pretty much out of it. I want it so those who miss a session or two a month, can still be in with a shot at taking the trophy. I did not want the system to get more complicated. I want to be able to do the calculations for the results tables in my head. This is what I have decided on:
The person who comes first gets points as before equal to the game length times the number of players. The other players get half the points of the player above them with the exception that the last player gets nothing.
New Trophy Points = game length x number of players x 2 / (2 to the power of your position) Exception: Last place always gets zero points
That sounds messy as an equation but in practise it is simple.
Eg 120 minute 5-player game
Eg 40 minute 3-player game
If you come first or second, both systems award the same points, so no change there. Beyond 2nd the points awarded by the new system are less generous than we have been used to.
Niagara – 40 minutes
Richard and myself have played Niagara before. I have only played it with children and I was keen see how it stood up to more intense play. My one slight complaint is that the rules for collecting gems are not altogether instinctive. I do not see why you cannot collect a gem in the middle of a turn. This game looks great with the novel three dimensional river, solid game play and short play time, this must be a prime candidate for the Spiel des Jahres. Matt showed up after the game had started and watched. I was a splash away from the line with my 4th like coloured gem after about 20 minutes of play but along came Dave to steal it off me. Julian and myself went over the edge late into the game partly thanks to the rain dance Dave had preformed to speed up the river. Dave won by getting 7 gems.
Ra – 60 minutes
The first and second epochs were both low scoring. I probably went into the 3rd epoch very slightly ahead but no more than a point or two between us. The 3rd and final epoch was when it all happened. Richard was out of the epoch first with a good run of monuments. Matt finished up with the highest sun totals winning his first ever playing of Ra.
Carcassonne – 40 minutes
This game is seeing a lot of play at the moment. It was a new game to Matt who got a bit trampled on when scoring the end of game farmers. We did not play with the river because I don’t see it as necessary with just 3 players.
The Great Balloon Race – 30 minutes
I enjoyed playing this. The balloons bob backwards and forwards as we try to guide our own colours home and push other colours back. It is very like Ausbrecher AG which is a game that was released a couple of years earlier and must have been an influence on the design.
Pirate’s Cove – 90 minutes
Balloon Cup – 35 minutes bgg
Chaos Marauders – 90 minutes bgg
Dave told me afterwards that this game could have finished much sooner but the lads were enjoying the experience so much they kept playing even though Dave had clearly won.
The Great Balloon Race – 30 minutes
Robo Rally – 45 minutes bgg
This game was started knowing they would not have time to finish. Good fun all the same.
8th June 05.....................................................10 Players We had Duncan and John show up for their first visit. We hope to see them both again. They are Magic players with some experience at the big box miniature board games. We are all talking the same language and so I think they should both feel at home. We got a total turnout of 10.
Dave Dudley commented that the new Trophy system, like the old system, makes too much of a points difference between first and second, so a person can win a full session 5 player game and cruise the rest of the month to win. Steve says his pub quiz league award the lowest attendees points to any missing teams. I am acknowledging these remarks just to show I listen and am ignoring them because I’m a fascist who knows best. I suspect that on the whole you are happy for me to bumble on and do whatever I like, but if I do detect a common consent for change I will ultimately pay heed and succumb to the views of the collective.
In the Shadow of the Emperor – 140 minutes
I have been looking forward to playing this game for a while. John was also new to the game. Richard and Dave had played previously with 3 players. John was emperor for the first couple of turns then me for a turn, then Dave and finally back to John. Richard never put up a challenge for the top job but did just fine without it. John and I spent most of the game battling for the kingdom of Bohemia for the additional voting right. Dave took Palatine on the first turn to get a free noble. John and I got all 3 of our cities down early. I did not take in the extent to which Richard was picking up vp’s presumably by exchanging the top spot in a couple of provinces most turns. Richards understated presence at the board has helped crown him as the clubs “Games Guru” for In the Shadow of the Emperor.
Liberte
– 165 minutes
I believe Dave is putting together a report on this game which will be pasted into this slot when this e-mail hits the web site. The game was completed, unlike on other occasions, because there was no need for a rules explanation, so they could get straight into it. Julian got his first “Game Guru”.
Carcassonne – 40 minutes
Carcassonne has been played at the club more times so far this year than any other game. Mike picked up a massive 32 points from the main farm.
Alexandros – 60 minutes
I know Mike likes this game. It does not offend me but it does nothing positive for me either. I would be interested to know what Duncan thought of it, it is well removed from Magic the gathering or any American board wargames.
Niagara – 30 minutes
Mike taught the rules straight out of the rule book. No one had played before. Does anyone know of any other game where the chaos is lessened by having more players? The random factor is how far the river goes and with more players someone is more likely to play a low number which slows the river down and makes the game a little less chaotic.
Magic the Gathering – 10 minutes bgg
15th June 05.....................................................10 Players There was another great turnout of 10 tonight. We split into 2 tables of 5.
Power Grid – 70 minutes
Thanks go to Dave for explaining the rules succinctly, twice, for Steve and latecomer Matt (who had to work late).
This was quiet the oddest playing of Power Grid I have experienced. The game ended during the second phase, on the 6th turn, within 70 minutes, with 5 players! We got a big lump of mid to high value power plants up for auction early in the game. Without the presence of low value plants the big plants found their way onto the top row of the market and we were all kitted out with efficient plants after only a few turns. Three of the wind power plants were also in circulation. This meant the resources did not go down like they normally would so fuel was cheap. This in turn meant I was not penalised anything like would normally happen for being the lead player. I went from 1 city to 3, 5, 8, 9, 15. No stalling. I also had the only trash plant and virtually no competition on oil. Link all this with a great board position and the winning seemed very easy.
I consider one of the strong points about Power Grid is that usually players remain in contention right up to the end. I hope Matt and Steve G can look through this odd playing and see the gem of a game within.
Koalition – 60 minutes bgg
Steve G clearly has had much fun with this game over the years and it is his enthusiasm which allowed me to see beyond the foreign text and the need to keep pencil and paper scores. This is a game that I am sure Mike would really like.
Dave D’s Comment: Yes this is a nice little game, but it surprises me that it took an hour, which seems a bit high for what it is. That said, it did not seem like an hour.
Medieval Merchant – 80 minutes
It was March last year when this game was last played. It deserves more table time.
Medici – 60 minutes
This game was generating all the right noises. From what I have read it is good with six players and that puts it in an elite group.
22nd June 05.....................................................11 Players We had a turnout of 11 tonight with the appearance of Simon and Toby after a few weeks off. It was a nice summer evening and I enjoyed having a drink after the games. I am sure Barry was glad of the business. There is a risk of us coming over as a group of regular guys with all this hanging around the bar socialising. This is most unbefitting to our nerdy image.
We played Shadow of the Emperor on two tables. Later we also doubled up on Settlers and two games of Medici were played as well.
Far left table from left to right; Steve G, Simon, Chris and Dave D. Far right table from left to right; Duncan, Matt, Toby and Mike. Near table left to right; Richard and Steve H.
Shadow of the Emperor – 110 minutes
This game has been dished as a game to play with 3 players but it is not that bad. It worked ok, with a couple of the emperor elections going to Richard with the combined vote of Steve and me failing to get him sacked. It is possible to beat the combined vote of the other two players. This is a good weight of game for a Wednesday night but I am not convinced yet that is has the spark that will see it still getting table time once its honeymoon period is over.
Shadow of the Emperor – 130 minutes
Dave got away with not having Richard in his game. Not fair. I think Richard should have had a seat at both tables, chess grand master style, to even things out. Simon liked the game a lot.
Settlers – 50 minutes
I understand that Toby was the underdog at mid game. He was almost blocked from building more settlements but managed to escape with a long coast road. Is Mike always destined to come second at this game? In the 5 recorded games of Settlers which Mike has participated in he has always come second.
Settlers – 50 minutes
I took largest army early in the game. Steve had the longest road and Richard had the most on the board victory points. On my last go I could have ended the game either by taking the longest road off Steve or by building a city. If I had taken the longest road I would have put Steve into last place with scores of 11, 7 and 5. I built a city instead to tie Steve and Richard. I am not sure what etiquette dictates in these circumstances.
Medici – 45 minutes
Medici made its debut last week and now it’s getting played twice! This is a hot game.
Medici – 45 minutes
29th June 05.....................................................9 Players We had a turnout of 9 tonight which split into two tables.
Power Grid
– 150 minutes
For the first time we played on the German side of the board and I thought it played very well. There are two cheap areas on the board, one of which I shared with Matt. Steve probably came off the best from the initial start with the second cheap area. (A picture tells a thousand words – I’ll take a photo, be back soon). I would like to watch through a recording of the playing of this game to find out just how we got to the result we got. The game lasted 8 turns (9?). As with our game of PG two weeks ago, the early presence of green plants took the pressure off the fuel market. Note to Matt and Julian – it will not always be this way, fuel can get very expensive or even run out.
Steve. Primary fuel – Coal. Secondary fuel – Trash. Got to build first and claimed the best board position and brought a lovely 5 city coal plant early in the game. There was some competition for coal with Dave but nobody was paying too highly for resources. Steve could have built a 16th city at game end but would not have had the plants to power it.
Dave. Primary fuel – coal, Secondary fuel – oil + green. Getting to place last in a 5 player game is tough but it did not do Dave as much harm as it might have. He had a big chunk of the map left to him and as such he suffered from less competition for city spaces than the rest of us. Dave’s early builds squeezed us which limited the number of cities we could build to. I suspect Dave was paying a little more than the rest of us to fuel his plants. I was surprised in the last power plant auction phase when Dave did not buy the 7 city trash plant, I later realised he had nowhere near enough money to buy it, fuel it and put 16/17 cities on the board. I badly misjudged Dave’s money reserves.
Matt. Primary fuel - Oil. Matt brought just about every oil plant that came onto the market.
Julian. Primary fuel - Nuclear. There were few nuclear plants in play and the fuel thus got very cheap.
Gordon. Primary fuel – Green. Secondary fuel - trash. I got 2 early 2 city green plants. I paid nothing for fuel for 3 consecutive turns (turns 2,3 and 4). I doubt I paid more than $30 for all my fuel for the entire game. My start spot was very odd. I am not sure what I was thinking about. I got away with paying base price for all my plants. I brought 6 plants during the course of the game. By the 4th turn I had built up a reasonable reserve of money which I managed to maintain till the game end.
For a larger copy of the picture follow the link.
Puerto Rico – 60 minutes
This was a high scoring game. Toby must have been shipping like crazy.
China – 30 minutes
The vibe I got when I was talking to Richard, Toby and Simon in the bar afterwards was that this first playing of China was a bit flat. Nobody is saying they will not play it again, it just did not seem to be generating any excitement.
Katzenjammer Blues – 10 + 10 minutes
The Trophy goes to Richard. Richard played 13 games this month and came second in 9 of them. He won two games of Shadow of the Emperor earlier in the month and China tonight. The only game he did not come first or second in was tonight’s last 10 minute game of Katzenjammer Blues.
Average attendance this month 10
Revised Trophy Points system introduced beginning of June 05
Trophy points are calculated separately for each game, the winners points
are calculated by multiplying the
game length in minutes by the number of participants. The second placed
player gets half the winners points, the 3rd placed player gets half the
second players points etc. The last placed player gets zero points. All players’ points go back to zero
at the end of each month. There are 3 special situations that are dealt
with below: |